Like UK studio Introversion's indie-rallying clarion call at the 2006 Independent Games Festival, the announcement of an indie-led investment strategy -- simply called the Indie Fund -- could be the next watershed moment for the future of independent gaming. Organized by a consortium of indie devs that've seen breakout success (like World of Goo creators 2D Boy and Braid developer Jon Blow), the fund aims to maintain control of the funding cycle -- keeping it out of the hands of publishers and traditional investors alike -- and keep indies in charge of their own destiny. Opening the 2010 Independent Games Summit, 2D Boy co-founder Ron Carmel took to the stage to explain why the fund was needed, with Braid artist David Hellman illustrating the strange over-complex steamwork behemoth of traditional business models that no longer serve the indies best: the full hi-res gallery continues below..
GDC Gallery: How The Indie Fund Could Change Game Dev Destiny
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